Class: ShaderMaterial
ShaderMaterial()
parameters = {
defines: { "label" : "value" },
uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } },
fragmentShader: ,
vertexShader: ,
wireframe: ,
wireframeLinewidth: ,
lights: ,
skinning: ,
morphTargets: ,
morphNormals:
}