Class: MeshLambertMaterial

MeshLambertMaterial()

parameters = { color: , opacity: , map: new THREE.Texture( ), lightMap: new THREE.Texture( ), lightMapIntensity: aoMap: new THREE.Texture( ), aoMapIntensity: emissive: , emissiveIntensity: emissiveMap: new THREE.Texture( ), specularMap: new THREE.Texture( ), alphaMap: new THREE.Texture( ), envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), combine: THREE.Multiply, reflectivity: , refractionRatio: , wireframe: , wireframeLinewidth: , skinning: , morphTargets: , morphNormals: }