Class: MeshLambertMaterial
MeshLambertMaterial()
parameters = {
color: ,
opacity: ,
map: new THREE.Texture( ),
lightMap: new THREE.Texture( ),
lightMapIntensity:
aoMap: new THREE.Texture( ),
aoMapIntensity:
emissive: ,
emissiveIntensity:
emissiveMap: new THREE.Texture( ),
specularMap: new THREE.Texture( ),
alphaMap: new THREE.Texture( ),
envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
combine: THREE.Multiply,
reflectivity: ,
refractionRatio: ,
wireframe: ,
wireframeLinewidth: ,
skinning: ,
morphTargets: ,
morphNormals:
}