Class: ShaderMaterial
ShaderMaterial()
parameters = {
 defines: { "label" : "value" },
 uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } },
 fragmentShader: ,
 vertexShader: ,
 wireframe: ,
 wireframeLinewidth: ,
 lights: ,
 skinning: ,
 morphTargets: ,
 morphNormals: 
}