Class: MeshLambertMaterial
MeshLambertMaterial()
parameters = {
 color: ,
 opacity: ,
 map: new THREE.Texture(  ),
 lightMap: new THREE.Texture(  ),
 lightMapIntensity: 
 aoMap: new THREE.Texture(  ),
 aoMapIntensity: 
 emissive: ,
 emissiveIntensity: 
 emissiveMap: new THREE.Texture(  ),
 specularMap: new THREE.Texture(  ),
 alphaMap: new THREE.Texture(  ),
 envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
 combine: THREE.Multiply,
 reflectivity: ,
 refractionRatio: ,
 wireframe: ,
 wireframeLinewidth: ,
 skinning: ,
 morphTargets: ,
 morphNormals: 
}